Wednesday, September 29, 2010

SpiderMan: Shattered Dimensions

SpiderMan:
Shattered Dimensions

Marvel/Activision/Beenox

Xbox 360
PS3
PC
Wii
PSP


Ok web slingers here we go with the latest instalment from the folks at Marvel and Activision/Beenox. That’s right, one of comics most exploited characters is back on our screens in this little dimension hopping adventure. So let’s put on the tight latex suit and standard face coverings so we can swing right into it... No, not the Gimp suit! The Spidy suit, all four of em!


Spidy has made a balls of things by mistakenly creating four dimensions, this accident sets off your quadrupole adventure of webbed mayhem. The objective of the game is to search through the four new dimensions and find pieces of a mystic tablet to save reality before it all goes pop, right so no pressure then Spidy! Cross dressing has never been so heroic, you will get to be the Classic Neighborhood Spidy that we all know and love/hate so well, the 'Noir' Spidy of a by gone age who is a bit of a bad ass. There is Ultimate Spidy in his cool black S&M looking spandex and the least popular, Spidy 2099 who is a arrogant cock! All have their own dimension and surroundings to fit their persona's and all in all its an interesting concept. During these various themed levels you will face a heap of spider-mans favorite bosses along the way, which is cool. Throw in the obligatory hidden spiders and collectibles scattered about, and you more or less have a typical spider-man game but be warned, this is not the Spidy game you are used to playing not by a long webbed shot. That’s right, feel the Spidy senses tingling, anyone hoping for a nice big city that's free to run around in is going to be really, really, disappointed! It’s A to B stuff, the sandbox format is gone in the bin. Booooo!! But that doesn't mean its a crap game... or does it?


Game play is fast, you’re thrown into the action straight away, from the moment you start the level you are corralled down a linear path, there is nowhere to go but forward. You meet and chase Spidy's first Nemesis 'Kraven the Hunter' through out the level, eventually ending up in a jungle based thunder dome arena. This begins the first boss battle of the game. After wearing down Kraven's health something new and interesting happens, you go into a first person view for a punch up during the last moment of the final fight. You move the left and right analogue sticks for punching and dodging, a bit like EA's boxing games of late. This was a really nice surprise that is very well executed and is a pretty fresh feature to this type of game and probably one of the games better qualities. That said, all boss battles follow this format, they are rinse and repeat affairs - find the weak spot, hit it, hide, hit it again etc... Next!!


The general formula is also the same all the way through each level, beat up the weak bad guys, beat up the strong bad guys, beat up the stronger bad guys, fight the boss, rescue the civilians, then beat up all the bad guys again, then beat the boss... Again! Arg!
Initially this is fun for each level but eventually it looses its excitement and becomes a routine affair.
The controls in general are straight forward enough, but the overloading on some buttons can cause a bit of finger frustration. The targeting system isn't great and causes issues when trying to quick zip to surfaces but you end up swinging into the enemies target area instead, its just poorly done. What was wrong with the old system Spidy... WHAT!!??

The level design is boring and lazy, the designers need to hung upside down in shame and covered in web-goo I recon, how could they come up with this when they had four strong individual characters and four different versions of New York to play with, all with four different time periods to pour over it all? Tut, tut! Not to mention some past Spidy games as inspiration that were of a high quality. It's a missed opportunity to improve on previous games rather than to reboot it poorly but I guess that was a gamble they were willing to risk... unfortunately!

Visually its not bad, graphics are not ground breaking by any stretch of the imagination but having the four different dimensions with their own “unique style” was a nice touch and a solid idea. However its all a bit overwhelming on the orbs, mixing bright colours in one dimension with cell shading for another then to the dark and dirty style of the next, it’s a bit of a messed up mind fuck. Although it is trying to give contrast between levels it just makes it visually inconsistent and confusing. I felt that it falls short of what the developers were trying to achieve.

The audio just meanders along like some depressed worker looking forward to a day in the mines, it does what it does just enough to get by. Ok, so Spider man himself has been voiced by 4 different actors giving Spidy a “unique” quality each time and our favourite web head has also been armed with all the smart answers you would come to expect but after a while it just blends into monotony and repetition. The only really cool thing is having Stan “The Man” Lee as narrator but even then you’re looking for the skip button.


This game is a fun filler at best, after you complete the game it will sit on the shelf never to be touched again. That’s of course if you could be arsed to even finish it. Personally I like to finish every game I start, but even this is going to push me to my limits, and trust me I have played some doozers in my time... 'Spider-man Shattered dimensions' is a level based platformer that unfortunately offers very little new to the genre. The early novelties soon run out of steam and you just start ploughing through it, perhaps real Spidy heads will enjoy it just because of its brand but not for its merits as a game. I can tell you this, if I had spent my hard earned cash on it, I‘d be very pissed off.


Rent it, play it, forget it.

Thursday, September 23, 2010

Dead Rising 2: Case Zero Review


Dead Rising 2: Case Zero DLC
Xbox 360
Capcom






Case Zero is the prequel to the upcoming zombie smasher ‘Dead Rising 2’ from our crazy friends in Capcom. In this DLC you get to take control of Chuck Greene, a man with a past in motor cross who has a big dilemma. His Daughter Kathy has been bitten by a dead meat sack while escaping Las Vegas, to make things worse Chuck decides to stop for a pee or whatever in a little shitville town gas station. Things soon go tits up when the truck with all the precious, pricy ‘zombrex’, a drug that holds off the zombie infection, gets stolen and he gets stranded in this small town of ‘Still Creek’. Here’s where the fun starts, commence Zombie dismemberment!
The overall objective of the game is to build a motorbike so you and your daughter can ride off into the sunset before the military arrive to cleanse the town. This involves searching around for bike parts, fighting your way through hordes of the undead, meeting some helpless survivors and of course a run in with the local fucked up, shit crazy redneck boss. During all this you will have the opportunity to see the new physics and weapon combos in action, along with much improved survivor AI...Thank Christ!! Because the last lot were as dumb as a bunch of retarded rocks!



The clock is always ticking in case zero, the timelines given to get things sorted are tight and like the original are quite punishing if you make a mess of things and leave yourself short of time, frustrating is one way to describe this and ‘Aww Fuck It!’ is another. You will also notice a big difference in the overall feel of the controls, it is much improved over ‘Dead Rising’ and far less annoying.
There is also plenty of zombie killing antics to keep you happy with a wide variety of weapons that help you paint the town red, literally. Take a chainsaw, take another chainsaw, get a paddle, and what have you got? Canoeing… Jason Voorhees style! Chuck also gets to use shotguns, machine guns, broadswords, moose heads, handbags, etc. Nearly anything that’s not nailed down can be used as a weapon to chop, crush, blind, skew, run over or splat the drooling meat heads and this is where the true fun and guts of the game lie.

Following on in the blood splattered footsteps of the original ‘Dead Rising’ there are the silly costumes for you to change into, although smashing heads in the maids dress is just wrong, it’s funny and sickly pleasing… but wrong! The blender makes a welcome return and allows you to mix all sorts of food types together for those special smoothes that keep you alive or boost your abilities. For the Alco’s among us you can mix the booze together, one bottle of bourbon not enough, hell mix two. But remember drinking too much alcohol will make you sick… but the zombies do love a pile of puke to lick or slip on... yum! The level up books also make a reappearance but only some of the abilities you learn from them are permanent while others last for a short time. The whole experience is all very familiar, yet all quite new in a strange way.

Yes there are a few flaws in the game, loading times, graphics glitches and the lack of audible speech when dealing with survivors... all of which I’m hoping will be addressed in the full game, because if the loading times are that bad in ‘Dead Rising 2’ that will really suck zombie balls. Having said that, this is just a ‘demo’, all be it for 400msp, it’s a great mini game at that price and the ability to carry across your character points from ‘case zero’ into the main game is cool… up to a max of level 5, which will no doubt come in handy for Chucks next adventure.

At the end of the day this game is designed to give you a taste of the blood and guts that waits on a much grander scale and to basically get you started on the zombie paved road to Vegas, and boy does it deliver with every squishy footstep. It is a riot from start to finish, and I found myself playing it again and again. So if you’re a Zombie fan, flash the cash and get it! Trust me - there’s some serious blood and guts fun to be had with a bucket load of zombie bashing in ‘Dead Rising 2: Case Zero’.

Buy it, Play it, Love it!